We were playing the Scouring with Dawn of War deployment. Jamie and I got the first turn so we deployed our bikes spread out with the theory being that if our opponents tried a refused flank deployment we'd have the speed to cover the ground. We also combat squaded everything we could. Whilst bigger squads would be better at tieing up enemy combat units we'd lose less when being shot at. Additionally there'd be less chance of our firepower being wasted on smaller units. Well all that and the fact that we'd got to try and cover as many objectives as possible to spread out the Chaos forces and hopefully weaken them.
Looking across the board we were concerned we'd over commited our bikes too early as we were well within range of everything in the Chaos horde. Unsurprisingly the GUO killed off the small squad of bikes who'd failed to destroy the defiler. The plague drones and daemon princes shot forwards with the drones engaging a squad of bikes in combat whilst the princes used their breath of chaos (I think) to kill off a pile of bikes. Meanwhile the chaos bikes, defiler and soul grinder cut swathes of bikes down. The bikes then charged their opposite numbers and caused them to fall back. I can't recall the exact number but I think we lost something like 18 bikes in the first turn alone!
Now we were in trouble as the Heldrake arrived. The combination of Heldrake and Daemon Prince saw off the black knights, librarian and Sammael with just their vector strikes and flamers. At least this left the DP out of combat and on the ground. The drones finished off their bikes and moved to take on the DA tactical squad who were tucked up in their rhino. The GUO easily smashed his way through the baal predator. The plague marines in the rhinos now targetted the blood angels. The bikers helped them by charging the jump packers. The defiler had forgotten all about the attack bike behind it but fortunately for our opponents the nearby squad of plaguebearers was able to get into combat with the bike.
The chaos forces struck back with the soul grinder charging the DC dread. The drones weren't able to destroy the DA rhino but stripped two hull points from it. Our right flank had pretty much completely folded and things weren't getting better as Typhus arrived from deep strike to wade in to the combats in the centre of the board. The obliterator came in too and destroyed the BA rhino.
In the last turn we tried some desperation tactics and used the speeder and talon to contest our opponents' objectives whilst we tried to destroy the heldrake to reclaim our objective. It was too little too late though as the soul grinder took down the speeder (having dispatched the DC dread. Still the game finished 14-9 which was a lot closer than it felt.
Both Typhus (who was deep striking) and the GUO are pretty easily avoided with an army as mobile as ours but thanks to getting bogged down a lot of the time they were able to get stuck in. The other key factor was the widespread high toughness. Our army wasn't high on numbers due to the relative expense of bikes but their weaponry was better at dealing with high toughness than ours.
I can't say I especially enjoyed this game at the time. There were several instances of our tactics falling flat thanks to poor dice on our part or jammy dice on theirs. If we'd even killed one of their vehicles in that fateful turn 2 then things may have been very different. I must apologise to the group though as I was pretty mardy towards the end of the game.
Anyway, hopefully things will be much more fun in our next big game for which we'll be upping the ante to 4,000 points to see the Imperium (Matt/Jamie) face off against the Greenskins (Me/Dan). The Orks will be fielding a couple of stompas and our scouts report they'll be facing off against a baneblade, warhound and imperial knight. I'm (for the most part) enjoying these big games, not only because I love doubles but also because we're trying to minimise the amount of dirt/cheese in use.